Backroom Arcade

Just myself and my pups creating tools and games with Unity Game Engine. I'm a seasoned web developer with a dream of becoming a full time game developer. I love creating eye candy and fun asthetics. Support me on my youtube channel.

Two shipped games, a third in the lights, and a devlog that shows the ugly middle of production as honestly as the trailers show the polish. Take a look at what is on the floor right now.

VIEW COLLECTION

PROJECTS

GENRE
Action Adventure / Roguelike
PLATFORM
PC / Steam
PRICE
$14.99

SIGNAL LOST

GENRE
Atmospheric Horror
PLATFORM
PC / Steam Deck
PRICE
$9.99

BACKROOM 07

GENRE
Liminal Exploration
PLATFORM
PC / Console
PRICE
$19.99

VIDEO COLLECTIONS

Playlist

BACKROOM ARCADE PROJECT

Backroom Arcade started as a two-person experiment in making the smallest game that still felt worth finishing. Eight years of Unity work later, the studio runs on the same rule: ship tight, readable systems and let the atmosphere do the heavy lifting. We prototype in the open, publish the devlogs whether the week went well or not, and cut anything that does not survive playtesting. The arcade is the shape all of it takes: a dim room, a few cabinets, and something worth queueing for.

Studio metrics

GAMES SHIPPED

02

YEARS EXPERIENCE

08

PLAYERS

40K+

COMPLETED PROJECTS

17